Levelable Gear
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Levelable Item System (SkyUO Custom)
“Forge it, wield it, grow it.”

Overview
The Levelable Item System lets **any weapon, armour or jewellery**—crafted, dropped or quested—grow in power with you. Apply a Levelable Item Deed to the piece, equip it, and every monster you kill grants **hidden XP**. Each new level awards **3 Attribute Points** that you spend on the stats you want.
How to Make an Item Levelable
| Source | Cost / Condition |
|---|---|
| Levelable Item Deed | 800 000 SkyUOTokens from the Token Vendor.
One deed = one item. |
| Rare Drops | Paragon bosses (≈ 0.3 %). |
- Double-click the deed, target the item—done.
- The item’s name changes to “<Item Name> [Level 0/10]”.
Earning Experience
- **Rule of thumb:** *Kill monsters while the item is equipped.*
- All creatures count—from mongbats to paragon ancient wyrms.
Levelling Up & Attribute Points
| Level | Total XP Required | Reward |
|---|---|---|
| 1–100 | Increasing per level | +3 Attribute Points per level |
- When the XP bar fills, the item levels automatically.
- Overhead message: “Your <item> has reached Level 12!”
Spending Attribute Points
1. **Equip** the levelable item. 2. **Single-click** it and choose **“Info”** from the **context menu**. 3. Spend points in the gump; changes are **instant and permanent**.
Available Attributes & Costs
| Attribute | Max Points | Effect per Point |
|---|---|---|
| Damage Increase | 30 | +1 % |
| Swing Speed Increase | 30 | +1 % |
| Hit Chance Increase | 30 | +1 % |
| Defence Chance Increase | 30 | +1 % |
| Spell Damage Increase | 30 | +1 % |
| Casting Focus | 30 | +1 % |
| Lower Mana Cost | 30 | +1 % |
| Lower Reagent Cost | 30 | +1 % |
| Hit Point Regeneration | 30 | +0.2 HP / sec |
| Stamina Regeneration | 30 | +0.2 Stam / sec |
| Mana Regeneration | 30 | +0.2 Mana / sec |
| Fire / Cold / Poison / Energy Resist | each 30 | +1 resist |
| Luck | 30 | +5 Luck |
Visual Progress
| Level Bracket | Name Colour | Glow Effect |
|---|---|---|
| 0–9 | Orange (1162) | None |
| 10–19 | Light Green (1163) | Soft pulse |
| 20–29 | Cyan (1161) | Brighter pulse |
| 30 | Gold (1160) | Constant golden swirl |
Transferring & Insurance
- XP and spent points stay with the **item serial**—trade, drop, vendor, or insure without loss.
- **Un-leveling is impossible**; choose attributes wisely.
Version History
- 03 Sep 2025 – Added Luck attribute; max points raised from 25 → 30.
- 20 Aug 2025 – Attribute gump redesigned for faster point spending.
